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Sunday, January 9, 2011

the post media critiques


i've begun hosting a critique session open to the public focused around new media or "post media" artworks


Post-media aesthetics needs categories that can describe how a cultural object organizes data and structures user’s experience of this data.

The traditional concept of a medium emphasizes the physical properties of a particular material and its representational capacities (i.e., the relationship between the sign and the referent.) As traditional aesthetics in general, this concept encourages us to think about the author’ s intentions, the content and the form of an artwork -- rather than the user. In contrast, thinking of culture, media and individual cultural works as software allows us to focus on the operations (called in actual software applications “ commands” ) that are available to the user. The emphasis shifts on user’s capabilities and user’ s behavior. Rather than using the concept of medium we may use the concept of software to talk about past media, i.e., to ask about what kind of user’s information operations a particular medium allows for. - http://goo.gl/oWH0K

Another way to think about postmedia is the difference between UI and UX design, ie User Interface VS User Interaction

Postmedia is concerned with user interaction, what the art does, how it does it, why it does it, more traditional notions of art making are generally focused around user interface ie: the material reality of the object without much interest in human interaction with said object

these photos are from the first session,



work by alex erskine






and a preview of my hacked microsoft kinect + max msp software that is still under development